SASFA 001
Player Transparency
What a player must be able to establish about a platform before and during play: who operates it, under which licence, what the rules are and where the terms live.
Read the standardStandards
Terms like fair, safe, random, verified and provably fair should mean something specific. Each SASFA standard sets out what sits behind one of those claims and what compliance would look like in practice.
SASFA 001
What a player must be able to establish about a platform before and during play: who operates it, under which licence, what the rules are and where the terms live.
Read the standardSASFA 002
What a fairness claim has to be backed by. Published mathematics, independently tested random-number generation, and where a game claims to be provably fair, a mechanism a player can actually run.
Read the standardSASFA 003
Player-protection tools judged by whether they work at the moment a decision is being made, rather than by whether they exist somewhere in an account menu.
Read the standardSASFA 004
Establishing that a player is who they say they are and old enough to play, without collecting more personal information than the purpose requires.
Read the standardSASFA 005
Marketing that states its real terms up front, is not aimed at people who have excluded themselves, and does not present gambling as a solution to anything.
Read the standardSASFA 006
Knowing what software is actually running: who supplied it, which version is live, and what changed when it changed.
Read the standardSASFA 007
A route to a decision when something goes wrong, with timeframes a player can hold an operator to and an escalation path that does not dead-end.
Read the standardAll seven are drafts, open for comment. SASFA does not currently certify any operator, game or software provider against them, and nothing here is a statement that a particular product does or does not comply.